PARA BELLUM PATCH NOTES

In Operation Para Bellum, two G.I.S. Operators thrive under the blaze of the Tuscan sun. Team Rainbow is deploying Maestro and Alibi in the villa of one of the most dangerous crime families.

Year Three Season Two brings a breath of innovation, spawning a new intel gadget, a Clubhouse map buff, an Echo buff, lots of gameplay fixes, and the Pick & Ban settings.

Release Date: Currently available on Technical Test Servers.

2 NEW OPERATORS

For Operation Para Bellum, Team Rainbow recruits two of G.I.S.’ finest: Maestro and Alibi.

The new Operators are immediately unlocked when Season launches for Season Pass owners, with exclusive access granted for seven days. All players can then unlock the Operators with Renown or R6 Credits after the exclusive period ends

ALIBI

MAESTRO

NEW MAP : VILLA

Operation Para Bellum launches our 20th map: a luxurious Tuscan villa. No riches were spared to offer our most tactical map to date. The house provides diverse options with its wide staircases, narrow tunnels, and secret hatches. The illusion of cover haunts whoever sets foot in the villa.

The land belongs to the Vinciguerra, a dangerous crime family known for their smuggling activities. The house is their retreat, where they lead a lavish lifestyle and collect rare art pieces. Now we catch the villa in a snapshot of time: Vinciguerras are burning documents and transporting their holdings before the big raid. But they’ve got wind of Operation Para Bellum and fled, leaving everything in disarray with vital information ready for the taking.

PARA BELLUM WEAPON SKINS




In Operation Para Bellum, we celebrate the Italian artisanship of weapon fabbrikas. Our seasonal weapon skins Carnevale, Renaissance, Ancient Marble, and SPQR will bring that refinement to your Loadout.

Once unlocked, the seasonal weapon skins can be applied on all available weapons until the end of the Season.

CLUB HOUSE MAP BUFF

Our Level Artists and Designers were asked, three years later, to revisit Clubhouse and bring it to new heights. They were pumped to step up to the plate, now armed with years of know-how and a series of advanced tools. Their mission was to improve the course of the map by fixing what forced Defenders into high-risk low-reward situations.

First, our Designers added a connector between the bedroom and the cash room to open up the flow of the map. Defenders can now move between buildings on the second floor without being forced to go outside. The objective locations were also targeted for balancing. The Designers added a staircase in the garage, subdivided the bar, added a bathroom to sneak past the bar, and removed some hatches on the rooftop so that players could circulate more freely.

Second, Designers monitored closely how the community adopted the map through the years with the arrival of new gadgets. It was essential to examine how players actually used the map to make sure it still “felt” like clubhouse when buffed. Our Designers wanted to honor the players’ progress and investments. Plus, it made them see their creations anew. For instance, when a Level Artist created a new staircase in the basement, a Level Designer mentioned that the community nicknamed the area “Blue Room.” The Artist played up the reference, adorning the wall with a navy banner and planted blue flares on the path that led to the staircase.

Lastly, the map buff was the perfect opportunity for the Artists to polish their initial work from three years ago; a rare treat. They reworked textures, diversified materials, dramatized the skydome, added lighting, and infused the map with the presence of unseen bikers.

As our first map buff, we look forward to watching you play on our Technical Server, and to collect your feedback on R6 Fix.

OPERATORS BALANCING

A detailed breakdown of the reasoning behind all balancing changes can be found in our Designer’s Notes: Pre-Season [rainbow6.ubisoft.com]article.

ECHO

  • Now has 2 Yokai Drones
  • Max charges per Yokai drone reduced from 3 to 2
  • Recharge time between drone shots increased to 20 seconds

OPERATOR SPEED

  • 3 Speed Operators slightly slower
  • 1 Speed Operators slightly faster
  • Small increase to movement speed with handguns out
    – Automatic sidearms (SMG-11, SMG-12, etc) excluded
GENERAL TWEAKS & IMPROVEMENTS

GAME BALANCING

PICK AND BAN

First announced at the Six Invitational, Pick and Ban will be revolutionizing the selection process of Operators. We are first introducing Pick and Ban into custom game options with the launch of Year 3 Season 2, and it will be a highlighted feature during the following Pro League season.

Pick and Ban – Caster Flow

More details about the Pick and Ban feature can be found in the Dev Blog: Pick and Ban[rainbow6.ubisoft.com].

BULLET PROOF CAMERA

The Bulletproof Camera is a secondary gadget that will be given to the following six Defenders.

  • Frost – Bulletproof Camera instead of Deployable Shield.
  • Doc – Bulletproof Camera instead of Deployable Shield.
  • Mute – Bulletproof Camera instead of Deployable Shield.
  • Castle – Bulletproof Camera instead of Deployable Shield.
  • Caveira – Bulletproof Camera instead of Barbed Wire.
  • Vigil – Bulletproof Camera instead of Barbed Wire.

This new device will allow them to have more options to hold an objective and counter some attack strategies. More details about the Bullet Proof camera can be found in this Dev Blog: Observation Tool and Bullet Proof camera[rainbow6.ubisoft.com].

COUNTER DEFUSER

Starting with Year 3 Season 2, Defenders will use a hacking device instead of a melee animation to disable the Defuser. We wanted to improve the visual and audio feedback with this new animation to provide more clarity when a Defender is interacting with the Defuser. It is important to note that the interaction distance and conditions will remain the same.

The Counter Defuser Dev Blog[rainbow6.ubisoft.com] contains more information on these changes.

PLAYER COMFORT

OBSERVATION TOOL

Right now, players need to perform multiple actions to reach the drone or camera they want to use – especially if they want to switch between two active observation tools (i.e. if Twitch wants to swap between piloting her first and second drone). As such, we have overhauled the Observation Tool system, with a new UI, and granting players better control over how they switch from camera to camera.

You can learn more about the Observation Tool changes in the Observation Tool and Bullet Proof Camera Dev Blog[rainbow6.ubisoft.com].

LEANING

We have adjusted the player experience when leaning from one side to the other. A method could be used to shift from one side to the other more quickly than intended by using a combination of keys. You will now switch smoothly from left to right, and vice versa, without the need to utilize additional key presses.

GAME HEALTH

SCORING REFACTOR

We are implementing a numerical refactor process with slight adjustments to the existing scoring system for Operators. The goal is to balance the current system to have every Operator potentially winning a similar amount of score per round, from completing near-identical actions.

A full breakdown of the scoring changes can be found in our article on scoring[rainbow6.ubisoft.com].

XBOX ONE X AND PLAYSTATION 4 PRO SUPPORT

We have increased the resolution to 1728p on the Xbox One X, and 1440p on the PlayStation 4 Pro, while maintaining 50% render scaling (same as before). We are currently working on dynamically increasing the render scaling when performance allows it. This will allow for better render quality in low-complexity scenes, while maintaining 60 fps at all times by adjusting the render scaling dynamically. We do not have an ETA for when this additional dynamic render scaling will be implemented.

VOICE CHAT (PC)

We have altered how we detect your microphone on Windows. We will now utilize your “Default Communications Device” as opposed to your “Default Device”. This will allow players to have easier control over their desired communication device.

If you are encountering issues with microphone detection in game, please check your Windows recording settings.

PLAYLIST CHANGES

MAP ROTATION

With the addition of the new Italian map, we will be making some changes to the Ranked and Casual playlist. We will have 12 maps in the Ranked rotation, and 17 in the Casual playlist, and all maps will be available in Custom Games.

Ranked

  • Bank
  • Clubhouse
  • Oregon
  • Kafe
  • Consulate
  • Chalet
  • Border
  • Coastline
  • Skyscraper
  • Theme Park
  • Tower
  • Villa

Casual

  • House
  • Plane
  • Hereford
  • Kanal
  • Yacht

MAIN BUG FIXES

GAMEPLAY

  • Fixed – Claymore mines cannot be deployed while standing parallel, right next to a wall.
  • Fixed – Defender is able to defuse the bomb from a floor underneath if close enough.
  • Fixed – Operators can vault over a deployable shield to clip inside the hostage.
  • Fixed – In certain spots, bullets can pass through a reinforced and an indestructible wall.
  • Fixed – When attempting to perform a tactical reload, entering or exiting prone stance cancels reloading.
  • Fixed – Some deployable gadgets cannot be picked up if you are very close to them.
  • Fixed – Sound of drones cuts off in first person following certain steps.
  • Fixed – Wall deployable Gadgets, such as Jager’s ADS, are not be automatically destroyed when destroying the object it is attached to.
  • Fixed – Barbed wire can be deployed through barricades.
  • Fixed – Defenders lose the round if the attacker leaves the room while the objective is contested with the securing slider loaded at 100%.
  • Fixed – It is possible to melee shield operators through their shield when approaching from a particular angle.
  • Fixed – Operator models can appear in 2D and not receive any damage.
  • Fixed – Players can clip through walls and barricades in multiple spots.

OPERATORS

BANDIT

  • Fixed – Batteries are not destroyed by any kind of explosive when installed on a reinforced trapdoor.

CAVEIRA

  • Fixed – Caveira is able to reload while sprinting in Silent Step.

VALKYRIE

  • Fixed – Black Eyes can be placed in unintended spots to see through the map.

DOC

  • Fixed – Doc’s Emergency Rescue Headgear is corrupted and equipping it distorts the entire character model.

ELA

  • Fixed – Concussion Mine effect can go through barricades, Castle barricades and bare reinforcements.

MIRA

  • Fixed – Black Mirror does not destroy pictures properly while being deployed on certain spots.
  • Fixed – Mira’s One Way Mirror can disappear when close to a wall.

FINKA

  • Fixed – Blue border does not appear in the kill cam and support views if Finka used her boost right after the kill.

TWITCH

  • Fixed – If a player leaves while Twitch’s drones are out, the drones will disappear.
  • Fixed – Twitch drone doesn’t show ammo count nor cooldown for the taser.

FROST

  • Fixed – Welcome Mats can be hidden after performing a series of actions.

IQ

  • Fixed – If IQ’s gadget is activated, she can detect electronics while doing other actions like cooking a grenade.
  • Fixed – Electronics are not highlighted on the edge of the detector.

JAGER

  • Fixed – Jager’s ADS can be deployed and hidden through certain structures.

TACHANKA

  • Fixed – Tachanka’s LMG shield is inconsistent and players can be shot through it.

LEVEL DESIGN

BORDER

  • Fixed – Defenders can throw gadgets outside through the small window at 1F Detention during the preparation phase.
  • Fixed – Wall sections float after an operator destroys them.
  • Fixed – Frost traps clip through the cable protectors located in 1F Server Room making them partially invisible.

CHALET

  • Fixed – Players do not receive any damage after detonating a nitro cell near the flower pot at "2F Bedroom Hallway" area.

CLUBHOUSE

  • Fixed – Defenders are detected if they stand in the doorframe between Basement Hallway and Church.
  • Fixed – Players take fatal fall damage when vaulting off the AC unit from EXT Western Roof.
  • Fixed – Players can hide behind a TV of B Memorial Room.
  • Fixed – Drones can clip in the stairs of EXT Kennels and see through textures.
  • Fixed – Players will experience FPS drops after performing a series of actions.
  • Fixed – It is possible to shoot between two reinforced walls in 2F Bedroom Hallway.
  • Fixed – The defuser can be planted or the container can be secured from 2F Bathroom while the objective is in 2F Bedroom.
  • Fixed – The floor between Bedroom Hallway and Central Hallway allow bullets to pass through.
  • Fixed – There is a gap under the Ext Eastern Sub-Roof wall that gives Attackers a line of sight to the floor below.
  • Fixed – Nitro cell deals no damage when exploding on the stairs of the 1F Bar.
  • Fixed – Breach Charges will destroy only the first layer of the wall in the Basement Hallway area.

COASTLINE

  • Fixed – Objective not discovered when aiming towards it from the Ruins.

CONSULATE

  • Fixed – Placing cluster charges in specific spots on Consulate will kill Fuze.

HOUSE

  • Fixed – Certain areas of House are too dark when viewed from the outside.

KAFE

  • Fixed – Drones can clip into walls at 3F Cigar Lounge and scan through the whole map

THEME PARK

  • Fixed – Yokai loses signal on 1F Haunted Stairs.

TOWER

  • Fixed – Gadget placement on floor is too restricted in 1F Tea Room

OREGON

  • Fixed – Players will not receive any damage if they plant a C4 on the unfinished Northeast wall of the "Dining Hall Corridor".

USER EXPERIENCE
  • Fixed – Empty usernames appear in the scoreboard.
  • Fixed – 3-0x000A0013 error is received if a player accepts an invite to an already started custom game.
  • Fixed – Drones do not register slow mouse movements.
  • Fixed – In some cases, players will receive a "Game Full" error when matchmaking.
  • Fixed – A yellow dot is displayed under the operators tab.
  • Fixed – Voice chat icon remains active after a team member stops speaking.
  • Fixed – The game will randomly crash with a Ryzen CPU setup.
  • Fixed – Players are unable to rejoin their Ranked game after a maintenance.

Kompletter Artikel: PARA BELLUM PATCH NOTES

DEV BLOG: NEW COUNTER DEFUSER

Starting with Year 3 Season 2, Defenders will use a hacking device instead of a melee animation to disable the Defuser. It is important to note that the interaction distance and conditions will remain the same.

We wanted to improve the visual and audio feedback with this new animation to provide more clarity when a Defender is interacting with the Defuser. The auditory feedback will be more distinct, and the hacking device will provide a visual cue on the Defuser itself. This new animation is also more visually appealing and fits into the context of the action. Finally, this change will fix the issues that resulted from destroying the Defuser from further than intended, or "long arming."

We are open to any feedback you may have in regards to these changes, so please feel free to leave your comments on the Rainbow Six subreddit.

Kompletter Artikel: DEV BLOG: NEW COUNTER DEFUSER

DEV BLOG: SCORING REFACTOR

In Season 2, we will be adjusting the existing scoring system for Operators and drone scanning.  The goal is to balance the current system to have every Operator potentially winning a similar amount of score. 

Drone Scanning

With drones, we would like to improve behavior and encourage more team play by removing the incentive to ping just for score.

  • The first scan and following scanned event are removed.
  • Enemy ID is now a team score. When someone ID’s an enemy, the score is now given to the whole team, which stays at 10 points.

Operator Values

Certain Operator actions will now be adjusted to reflect this new scoring refactor process.  For example, it is Bandit’s job to deploy his Shock Wire, however, destroying an enemy gadget with it is a behavior worth rewarding.

Below you can find the exact Operator scoring changes coming to Season 2 (NEW VALUE/OLD VALUE):

  • MIRA
    • Deploying a Black Mirror: 20/10
  • DOC
    • Healing with a Epi shot: 50/20
  • MONTAGNE
    • Protection with the shield: 15/10
  • ROOK
    • Plates taken: 5/10
  • ELA
    • Concussion Mine Detonation: 5/10
  • BANDIT
    • Gadget destroyed with Shock Wire: 30/10
    • Deploying a Shock Wire: 5/10
  • JÄGER
    • Gadget Destroyed with ADS: 20/10
  • BLACKBEARD
    • Bullet stopped with the shield: 2/5
  • VALKYRIE
    • Deploying a Black Eye: 5/20
  • MUTE
    • Jammed gadget: 15/10
  • ECHO
    • Sonic Burst hit: 25/10
  • YING
    • Candela Detonation: 5/10
  • FUZE
    • Detonating the Cluster Charge no longer give points
  • TACHANKA
    • Kill assist with the Turret: 50/10
  • PULSE
    • Injure Assist Detection: 25/10
    • Kill Assist Detection: 25/10
    • Heartbeat Detection: 20/5

 

We have based these changes on data from player behavior and feedback from the community. We will continue to monitor and adjust these values accordingly in the future.  Please feel free to leave your comments about these changes on the Rainbow Six subreddit.

Kompletter Artikel: DEV BLOG: SCORING REFACTOR

DEV BLOG: OBSERVATION TOOL CHANGES AND BULLETPROOF CAMERA

We are introducing two new features during the Test Server of Operation Para Bellum. We are improving the user interface (UI) of the observation tool system and adding a secondary gadget for Defenders, the Bulletproof Camera.

Observation Tool Changes

Right now, players need to perform many actions to reach the drone or camera that they want to see through – especially if they want to switch between two active observation tools (i.e. if Twitch wants to swap between piloting her first and second drone). Our main goal is to simplify this flow, provide a better user experience and a cleaner UI.

This image is an early screenshot of the new UI that we will be implementing. As you can see in the bottom left corner, we replaced the black dots representing the observation tools with actual icons of the tools that you have available.

One of the main benefits of this change is the possibility of observing through your teammates drones during preparation phase while preserving your drone. It will also be much easier to scroll through the list of available cameras and/or drones. Furthermore, this will allow our team more freedom to implement operators with complex intelligence gathering tool kits in the future.

The observation tool changes come right in time for the new addition to the Defenders intel-gathering arsenal: the Bulletproof Camera.

Bulletproof Camera

The Bulletproof Camera is a secondary gadget that will be given to six Defenders. This new device will allow them to have more options to hold an objective and counter some attack strategies.

The Bulletproof Camera is unbreakable from the front, but can be shot and destroyed from the sides. Thatcher’s EMP grenades and Twitch’s Shock Drone can counter it. It can scan enemies and see through smoke. It cannot be thrown and needs to be deployed, similarly to Jäger’s Magpie.

This is the initial list of Operators that will have a Bulletproof Camera added to their loadout:

  • Frost – Bulletproof Camera instead of Deployable Shield.
  • Doc – Bulletproof Camera instead of Deployable Shield.
  • Mute – Bulletproof Camera instead of Deployable Shield.
  • Castle – Bulletproof Camera instead of Deployable Shield.
  • Caveira – Bulletproof Camera instead of Barbed Wire.
  • Vigil – Bulletproof Camera instead of Barbed Wire.

We expect the Bulletproof Camera to provide an alternate intelligence gathering tool for the Defenders, and to allow them to have more variety with Operators picks. It may also act as a counter against strategies like the smoke grenade/plant meta.

After the introduction of the Bulletproof Camera, Attackers might have to think twice before rushing the objective and planting the defuser, as they will need to decide whether to move to counter the Bulletproof Camera or accept the risk and plant.

We are interested in hearing your thoughts, and gathering your feedback! Please jump into the discussion on the subreddit and forums and let us know what you think.

Kompletter Artikel: DEV BLOG: OBSERVATION TOOL CHANGES AND BULLETPROOF CAMERA

NEW DEFENDER: MAESTRO

Maestro is a colorful addition to the intel gameplay family. His expertise lies in blocking access to key locations, and his blunt style allows him to see through smoke and mirrors, for which he has no patience. He shines when joined by his long-time G.I.S. teammate, Alibi.

The character of Maestro was inspired by explorers from the Italian counter-terrorism unit, Gruppo di Intervento Speciale (G.I.S.). He is a wanderer known for his brilliant exploration, reconnaissance, and scouting techniques.

https://www.youtube.com/watch?v=j9yz2SANoQg

His name is Adriano Martello. Oldest in a family of eight children, he grew up in Rome, but attended the Military Academy of Modena at 18. He then joined the Carabinieri and earned a spot as an Explorer Paratrooper in the 1st Paratrooper Regiment known as Tuscania. After several distinguished tours, Martello qualified for Gruppo di Intervento Speciale (G.I.S.) and participated in joint operations in Iraq, earning a facial scar from a roadside IED. He went into private consultation where his courses quickly became a top-rated operator boot camp for teaching advanced techniques to Tier 3 and Tier 2 units, as well as private military companies.

The Tuscania eventually convinced Martello to re-enlist to help upgrade one of their units to a Tier 2 Special Forces classification, and this enabled him to join Rainbow as a representative of the Italian Units.

Watch the Pro League Finals on May 19-20th for a full reveal of Maestro.

Kompletter Artikel: NEW DEFENDER: MAESTRO

TWITCH DROPS RETURN WITH SEASON 7 PRO LEAGUE FINALS

Twitch Drops are back! When you watch the Rainbow Six Pro League Finals on Twitch during the weekend of May 19-20th, you will have the opportunity to earn exclusive in-game weapon charms when you connect your Ubisoft and Twitch accounts.

How to earn the charms

All you have to do to earn the exclusive in-game rewards is to connect your Ubisoft and Twitch accounts here[drops-register.ubi.com], and then watch the finals here[www.twitch.tv]. You can also connect your accounts by logging into the Rainbow Six website[rainbow6.ubisoft.com] using your Twitch credentials. If you do not have a Ubisoft account, you will be prompted to create one and then link it with your Twitch account.

There will be six charms in total that can be earned just by watching the finals. The more you watch the more charms you will earn. The charms will be delivered the following week, and you can check your Twitch Inventory[www.twitch.tv] to see which ones you earned.

This time around, we are making Twitch drops available on many more channels! Of course, Twitch drops will be active on the main Rainbow Six channel. But for those of you watching in other languages, here is the full list of regional channels where Twitch Drops will be active:

FAQ

What are Twitch Drops?

Twitch Drops are a fun way for the Rainbow Six team to reward viewers with for watching the Pro League Finals.

How do I register?

Registration is simple! Head over to https://drops-register.ubi.com/ and link your Twitch account to your Ubisoft account. You will then be prompted to opt-in to the drops feature. That is it, done! Head over to Twitch and start earning your rank.

You do not need to enter anything in chat to be eligible for the charms!

What happens if I close my browser or change to a different tab?

There may be a cut in the tracking for your viewership time. As we are testing this for the first time, there may be things out of our control for tracking. Therefore, we recommend you keep the browser up and stay active.

What can I earn?

In game charms. The longer you watch, the higher ranked the charm.

How do I redeem my reward?

All earned rewards will be automatically added to your linked Ubisoft platforms. Be sure your accounts are linked here and you are all set!

What platforms are included in the Twitch Drops event?

Twitch Drops are activated for all three platforms the game is currently available on: PC, PS4, and Xbox One. Be sure you have your Ubisoft account linked with your console account.

Can I earn the charm even if I don’t own Siege yet?

Yes. If you have your Twitch account linked to your Ubisoft account, and your Ubisoft account has been linked with your console accounts or PC, then you will receive the charm when you login for the first time after installing.

Do I need Twitch Prime to be eligible?

Nope! Simply link your accounts, opt-in to the drops feature and start viewing.

Kompletter Artikel: TWITCH DROPS RETURN WITH SEASON 7 PRO LEAGUE FINALS

NEW DEFENDER: ALIBI

Picking Alibi is an invitation for a battle of wits with your opponents. This Defender is all about finding clever ways to force the Attackers’ hands. Any hesitation comes at a heavy price.

The character of Alibi was inspired by undercover infiltration specialists in the Italian Raggruppamento Operativo Speciale unit. She is a cunning woman with a gift for infiltrating dense networks of organized crime.

Her name is Aria de Luca. She was born in Tripoli, Libya and immigrated with her family when she was three years old. Her father managed a small ordnance manufacturer, using his contacts to open up exports. De Luca earned her understanding of Italian firearms through the family business and training on the shooting range. At 18, Aria entered the European Championships, and won gold in two divisions. Following the event, a Carabinieri recruiter convinced her to join the police force.

https://youtu.be/2d860gKLdtU

De Luca’s precision shooting skills shot her up the ranks, and she served for a time with the elite Raggruppamento Operativo Speciale in fighting organized crime. She eventually earned a spot in the Gruppo Intervento Speciale (G.I.S.), and following a successful operation in Afghanistan despite being separated from her unit, she was singled out for undercover work in organized crime. She infiltrated the Vinciguerra Crime Family and spent several years among them before bringing them down from the inside.

Visit our channel twitch.tv/rainbow6 on May 19-20th for a full reveal of Alibi during the Pro League Finals.

Kompletter Artikel: NEW DEFENDER: ALIBI

NEW MAP: VILLA

In Operation Para Bellum, two G.I.S. Operators join Rainbow as the unit raids a luxurious Tuscan villa, our 19th map.

The villa was specifically designed to offer a competitive showdown. It sets the stage for diverse gameplay, providing wide staircases, narrow tunnels, and secret hatches. Don’t let the lush décor fool you, the villa is deadly: some of its floors are destructible and can fully expose you.

https://www.youtube.com/watch?v=kWiQ5GWCcHE

The land belongs to the Vinciguerra, a dangerous crime family known for their smuggling activities. The house is their retreat, where they lead a lavish lifestyle and collect rare art pieces. Now we catch the villa in a snapshot of time: Vinciguerras are burning documents and transporting their holdings before the big raid. But they’ve got wind of Operation Para Bellum and fled, leaving everything in disarray with vital information ready for the taking.

Visit our channel twitch.tv/rainbow6 on May 19-20th for a full reveal of villa during the Pro League Finals.

Kompletter Artikel: NEW MAP: VILLA

DESIGNER'S NOTES: PRE-SEASON

We have two major changes coming in Operation Para Bellum, an Echo buff and Operator speed changes. These changes will come with the Y3S2 patch, and will be available on the Y3S2 Test Server.

ECHO

Echo will receive a second Yokai drone. The max charges for each drone are reduced from 3 to 2, and the recharge time between shots is increased to 20s.

Our original intention was to have an anchor that would be active throughout the whole round. We have seen Yokai drones used outside of the site to provide intel, or support roamers with the sonic burst. In other situations, players try to keep their Yokai drone alive for the last seconds of the round. This is especially true in Bomb, to interrupt the Defuser plant.

We decided several months ago to give Echo a second Yokai. The goal is to encourage him to take more risks with them throughout the round. This change was not possible then, as the observation tool suite made two drones difficult to maintain. The new interface will allow for switching between the two drones easier. Given that the new observation tool will deploy in Y3S2, we can now implement this change.

The drones sonic burst resources have been lowered for balancing purposes. We will keep an eye on Echo’s performances and tweak these parameters as needed.

OPERATOR SPEED

With the release of Operation Para Bellum, we are adjusting Operator movement speeds. Over the last two years, we have noticed the trade-off between armor and speed is too skewed to higher speed. As such, we will be making the following changes:

  • 3 Speed Operators slightly slower.
  • 1 Speed Operators slightly faster.
  • Small increase to movement speed with handguns out.
  • Automatic sidearms (SMG-11, SMG-12, etc) excluded.

1 AND 3 SPEED OPERATOR CHANGES

One of the foundations of the speed vs. armor system is the balancing act between the two. However, we have seen that speed was stronger than armor in almost all situations. To refine that balance, we will bring both ends of the spectrum closer to the middle. The intention of this change to the speeds is to make high armor Operators more viable.

To us, it is also good for the health of the game to slow it down a bit. Slower movement speeds make for a better player experience, and reduce the impact of things such as peeker’s advantage.

HANDGUN SPEED CHANGES

There is interesting gameplay potential in having players choose between their primary and a handgun for a movement speed increase. We have seen the impact this has on Blackbeard, and would like to expand this dynamic.

Historically, players have selected automatic sidearms over handguns. This will push players towards giving more thought to their secondary weapon choice. We do not expect this to drive a significant change, but feel it is worth investigating.

As with most changes, we will keep an eye on the impact during the Test Server and the launch on the Live Servers. We are ready to tweak these movement speed values as much as needed. We will communicate any tweaks prior to their implementation.

Kompletter Artikel: DESIGNER'S NOTES: PRE-SEASON